The Master Gunner

Naval Combat

Maneuvers
You gain one maneuver per action, per turn.
The master gunner is master of firing, aiming, and loading any siege engines the ship has.

Fire
Fire is an action. The basic job of the Master Gunner is to decide where and when to fire all the weapons on the ship, and at what. For the most part this just involves following the rules of Siege Engines. How many crew are on each engine? How many rounds does it take to load, to aim etc…? The Master Gunner can coach all the weapon crews simultaneously assuming there are enough crew to man each weapon. The Master Gunner then rolls a Profession (siege engineer) check DC 10 to give each weapon crew a +2 bonus on their attack (as Aid Another). Calculate a basic crew’s attack with the following modifiers:

  • Base Attack = The Master Gunner’s Command Score.
  • Untrained with Siege Weapon = -4
  • Masterwork or Magical Siege Weapons = +1 – +5, depending on the strength of the enchantment.
  • Range increments = -2 per increment beyond first
  • Pilot’s “Evasive Maneuvers” Action = -8
  • Enemy Pilot’s “Make Way” Action = -4
  • Captain’s “Take Cover”, “Fix It”, or “Grapple” Actions = -4

Load
Loading your siege engines is an action.

Steady…Steady
Steady…Steady is an action. The Master Gunner may spend an extra round coaching her weapon crews on their aim. With a successful Profession (siege engineer) check DC 20 the Master Gunner may have each siege weapon that fires in that round deal Triple damage against structures on its next attack, if it hits, instead of double.

Make Her Bleed
Make Her Bleed is an action. If the Master Gunner has his crews target a part of the ship that they previously damaged she may make a Profession (siege engineer) check DC 30 to have each siege weapon that fires in that round deal Triple damage against structures on its next attack, if it hits, instead of double. This stacks with “Steady…Steady” at which point it deals quadruple damage against structures with an extra round of aiming and the two Profession (siege engineer) checks against a previously damaged part of an enemy ship.

The Master Gunner

Syrik: Valhalla satheyo satheyo